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Nov 25th, 2019
- So, I can't publish or save a game from Roblox Studio at the moment, no matter what I do. Is a server down? Back to saving to files This occurs regardless of the place opened. Here's me opening and trying to save my cabin world, using the 'Publish to Roblox' button from the file menu, and then trying to use the 'Save to Roblox' button afterwards. And here's me trying.
- This website was created by Roblox members to replace the official forums (because Roblox shut them down) Join us if you like Roblox!
- Now the Vegas slot machine feel is available in the palm of your hand! Try your lucky, play the BEST Jackpot Slots Machines with exciting bonus games and huge FREE spins, Experience a luxury classic Greece themed casino slot game right now! Take a spin at the BEST Slot games and feel like you are in a Las Vegas Casino.
- NEW: ALSO HERE IS WOLVES LIFE DAWN:🎯Help us hit 10k by subscribing🎯 https://www.youtube.com/channel/UCkKdv.
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- game.StarterGui:SetCore('SendNotification',{Title='R0Beat Haxx Loaded',Text='Thank you for using this GUI. Enjoy exploiting RoBeats!',Duration=3})
- wait(2)
- local Frame = Instance.new('Frame')
- local main = Instance.new('Frame')
- local credits = Instance.new('TextLabel')
- local keybind = Instance.new('TextButton')
- local notespeed = Instance.new ('TextButton')
- local alternate = Instance.new('TextButton')
- local creditscript = Instance.new('TextLabel')
- --Properties:
- Robeats.Parent = game.CoreGui
- Frame.BackgroundColor3 = Color3.new(1,1,1)
- Frame.Size = UDim2.new(0,99,0,23)
- open.Parent = Frame
- open.BackgroundColor3 = Color3.new(0.188235,0.188235,0.188235)
- open.Position = UDim2.new(-0.141414136,0,-1.13043475,0)
- open.AutoButtonColor =false
- open.Text ='Open'
- open.TextSize =14
- open.MouseButton1Click:connect(function()
- end)
- main.Name ='main'
- main.BackgroundColor3 = Color3.new(1,1,1)
- main.Position = UDim2.new(0.130228892,0,0.296068817,0)
- main.Visible =false
- main.Active =true
- title.Parent = main
- title.BackgroundColor3 = Color3.new(0,0,0)
- title.Position = UDim2.new(0.199438199,0,0.00404858403,0)
- title.Font = Enum.Font.Arcade
- title.TextColor3 = Color3.new(1,0,0)
- title.TextStrokeTransparency =0.89999997615814
- credits.Parent = main
- credits.BackgroundColor3 = Color3.new(0,0,0)
- credits.Position = UDim2.new(0.0421348363,0,0.923076868,0)
- credits.Font = Enum.Font.Arcade
- credits.TextColor3 = Color3.new(1,0,0)
- credits.TextStrokeTransparency =0.89999997615814
- autoplayer.Parent = main
- autoplayer.BackgroundColor3 = Color3.new(0.301961,0.301961,0.301961)
- autoplayer.BackgroundTransparency =0.80000001192093
- autoplayer.Position = UDim2.new(0.0112359561,0,0.315789461,0)
- autoplayer.Font = Enum.Font.Highway
- autoplayer.TextColor3 = Color3.new(0.666667,0,0)
- autoplayer.TextStrokeTransparency =0.89999997615814
- local held ={}
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- enabled =not enabled
- end
- localfunction ua(_game, slot)
- if slot ~= game_slot thenreturnend
- local parent_tracksystem = _game:get_tracksystem(game_slot)
- local parent_tracksystem_notes = parent_tracksystem:get_notes()
- local itr_note = parent_tracksystem_notes:get(i)
- local itr_note_track = itr_note:get_track_index(i)
- local did_release, note_result = itr_note:test_release(_game)
- held[itr_note_track]=nil
- parent_tracksystem:release_track_index(_game,itr_note_track)
- elseif enabled then
- local did_hit, note_result = itr_note:test_hit(_game)
- parent_tracksystem:press_track_index(_game,itr_note_track)
- held[itr_note_track]=true
- spawn(function()
- parent_tracksystem:release_track_index(_game,itr_note_track)
- end
- end
- end
- iftype(v)'function'then
- if upv.K andtype(upv.K)'table'and upv.K.new then
- upv.K.new =function(..)
- if r['release_track_index']then
- function r:update(s, g)
- return ou(r, s, g)
- else
- end
- end
- end
- end)
- keybind.Name ='keybind'
- keybind.BackgroundColor3 = Color3.new(1,1,1)
- keybind.Position = UDim2.new(0.0393258408,0,0.441295534,0)
- keybind.Font = Enum.Font.SourceSans
- keybind.TextColor3 = Color3.new(1,1,1)
- close.Parent = main
- close.BackgroundColor3 = Color3.new(0,0,0)
- close.Position = UDim2.new(0.932584286,0,0,0)
- close.Font = Enum.Font.Arcade
- close.TextColor3 = Color3.new(1,0,0)
- close.TextStrokeTransparency =0.89999997615814
- close.MouseButton1Click:connect(function()
- end)
- notespeed.Name ='note speed'
- notespeed.BackgroundColor3 = Color3.new(0.301961,0.301961,0.301961)
- notespeed.BackgroundTransparency =0.80000001192093
- notespeed.Position = UDim2.new(0.528089881,0,0.315789461,0)
- notespeed.Font = Enum.Font.Highway
- notespeed.TextColor3 = Color3.new(0.666667,0,0)
- notespeed.TextStrokeTransparency =0.89999997615814
- notespeed.MouseButton1Down:connect(function()
- for i,v inpairs(getgc())do
- local u=debug.getupvalues(v)
- if u.B andtype(u.B)'table'and u.B.MOD_NORMAL then
- for i=1,400do
- if d then
- end
- break
- end
- end)
- comingsoon.Name ='coming soon'
- comingsoon.BackgroundColor3 = Color3.new(0.301961,0.301961,0.301961)
- comingsoon.BackgroundTransparency =0.80000001192093
- comingsoon.Position = UDim2.new(0.567415714,0,0.570850194,0)
- comingsoon.Font = Enum.Font.Highway
- comingsoon.TextColor3 = Color3.new(0,0,0)
- comingsoon.TextStrokeTransparency =0.89999997615814
- autoplayer2.Name ='auto player 2'
- autoplayer2.BackgroundColor3 = Color3.new(0.301961,0.301961,0.301961)
- autoplayer2.BackgroundTransparency =0.80000001192093
- autoplayer2.Position = UDim2.new(0.0140449423,0,0.574898779,0)
- autoplayer2.Font = Enum.Font.Highway
- autoplayer2.TextColor3 = Color3.new(0.666667,0,0)
- autoplayer2.TextStrokeTransparency =0.89999997615814
- autoplayer2.MouseButton1Down:connect(function()
- local enabled =false
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- local enabled =false
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- enabled =not enabled
- end
- localfunction ua(_game, slot, tracksystem)
- if slot ~= game_slot thenreturnend
- local parent_tracksystem_notes = tracksystem:get_notes()
- local itr_note = parent_tracksystem_notes:get(i)
- local itr_note_track = itr_note:get_track_index(i)
- local did_release, note_result = itr_note:test_release(_game)
- held[itr_note_track]=nil
- tracksystem:release_track_index(_game,itr_note_track)
- elseif enabled then
- local did_hit, note_result = itr_note:test_hit(_game)
- tracksystem:press_track_index(_game,itr_note_track)
- held[itr_note_track]=true
- spawn(function()
- tracksystem:release_track_index(_game,itr_note_track)
- end
- end
- end
- iftype(v)'function'then
- if upv.A andtype(upv.A)'table'and upv.A.new then
- upv.A.new =function(..)
- if r['release_track_index']then
- local ou = r.update
- ua(g, r._game_slot, r)
- end
- upv.A.new = o
- return r
- end
- end
- alternate.Parent = main
- alternate.BackgroundTransparency =9
- alternate.Position = UDim2.new(0.0337078646,0,0.720647812,0)
- alternate.Font = Enum.Font.SourceSans
- alternate.TextColor3 = Color3.new(1,1,1)
- version.Parent = main
- version.BackgroundTransparency =9
- version.Position = UDim2.new(0.0140449386,0,0.00404854305,0)
- version.Font = Enum.Font.SourceSans
- version.TextColor3 = Color3.new(1,0,0)
- function SCRIPT_ZQJW69_FAKESCRIPT()-- version.LocalScript
- getfenv().script = Instance.new('LocalScript', version)
- local top =255
- wait()
- script.Parent.TextColor3 = Color3.new(i/top,0/top,0/top)
- end
- script.Parent.TextColor3 = Color3.new(top/top,i/top,0/top)
- end
- script.Parent.TextColor3 = Color3.new(top/top,top/top,i/top)
- end
- script.Parent.TextColor3 = Color3.new(i/top,top/top,top/top)
- end
- script.Parent.TextColor3 = Color3.new(0/top,i/top,top/top)
- end
- script.Parent.TextColor3 = Color3.new(0/top,0/top,i/top)
- end
- coroutine.resume(coroutine.create(SCRIPT_ZQJW69_FAKESCRIPT))
Nov 25th, 2019
- So, I can't publish or save a game from Roblox Studio at the moment, no matter what I do. Is a server down? Back to saving to files This occurs regardless of the place opened. Here's me opening and trying to save my cabin world, using the 'Publish to Roblox' button from the file menu, and then trying to use the 'Save to Roblox' button afterwards. And here's me trying.
- This website was created by Roblox members to replace the official forums (because Roblox shut them down) Join us if you like Roblox!
- Now the Vegas slot machine feel is available in the palm of your hand! Try your lucky, play the BEST Jackpot Slots Machines with exciting bonus games and huge FREE spins, Experience a luxury classic Greece themed casino slot game right now! Take a spin at the BEST Slot games and feel like you are in a Las Vegas Casino.
- NEW: ALSO HERE IS WOLVES LIFE DAWN:🎯Help us hit 10k by subscribing🎯 https://www.youtube.com/channel/UCkKdv.
Never
Not a member of Pastebin yet?Sign Up, it unlocks many cool features!
- game.StarterGui:SetCore('SendNotification',{Title='R0Beat Haxx Loaded',Text='Thank you for using this GUI. Enjoy exploiting RoBeats!',Duration=3})
- wait(2)
- local Frame = Instance.new('Frame')
- local main = Instance.new('Frame')
- local credits = Instance.new('TextLabel')
- local keybind = Instance.new('TextButton')
- local notespeed = Instance.new ('TextButton')
- local alternate = Instance.new('TextButton')
- local creditscript = Instance.new('TextLabel')
- --Properties:
- Robeats.Parent = game.CoreGui
- Frame.BackgroundColor3 = Color3.new(1,1,1)
- Frame.Size = UDim2.new(0,99,0,23)
- open.Parent = Frame
- open.BackgroundColor3 = Color3.new(0.188235,0.188235,0.188235)
- open.Position = UDim2.new(-0.141414136,0,-1.13043475,0)
- open.AutoButtonColor =false
- open.Text ='Open'
- open.TextSize =14
- open.MouseButton1Click:connect(function()
- end)
- main.Name ='main'
- main.BackgroundColor3 = Color3.new(1,1,1)
- main.Position = UDim2.new(0.130228892,0,0.296068817,0)
- main.Visible =false
- main.Active =true
- title.Parent = main
- title.BackgroundColor3 = Color3.new(0,0,0)
- title.Position = UDim2.new(0.199438199,0,0.00404858403,0)
- title.Font = Enum.Font.Arcade
- title.TextColor3 = Color3.new(1,0,0)
- title.TextStrokeTransparency =0.89999997615814
- credits.Parent = main
- credits.BackgroundColor3 = Color3.new(0,0,0)
- credits.Position = UDim2.new(0.0421348363,0,0.923076868,0)
- credits.Font = Enum.Font.Arcade
- credits.TextColor3 = Color3.new(1,0,0)
- credits.TextStrokeTransparency =0.89999997615814
- autoplayer.Parent = main
- autoplayer.BackgroundColor3 = Color3.new(0.301961,0.301961,0.301961)
- autoplayer.BackgroundTransparency =0.80000001192093
- autoplayer.Position = UDim2.new(0.0112359561,0,0.315789461,0)
- autoplayer.Font = Enum.Font.Highway
- autoplayer.TextColor3 = Color3.new(0.666667,0,0)
- autoplayer.TextStrokeTransparency =0.89999997615814
- local held ={}
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- enabled =not enabled
- end
- localfunction ua(_game, slot)
- if slot ~= game_slot thenreturnend
- local parent_tracksystem = _game:get_tracksystem(game_slot)
- local parent_tracksystem_notes = parent_tracksystem:get_notes()
- local itr_note = parent_tracksystem_notes:get(i)
- local itr_note_track = itr_note:get_track_index(i)
- local did_release, note_result = itr_note:test_release(_game)
- held[itr_note_track]=nil
- parent_tracksystem:release_track_index(_game,itr_note_track)
- elseif enabled then
- local did_hit, note_result = itr_note:test_hit(_game)
- parent_tracksystem:press_track_index(_game,itr_note_track)
- held[itr_note_track]=true
- spawn(function()
- parent_tracksystem:release_track_index(_game,itr_note_track)
- end
- end
- end
- iftype(v)'function'then
- if upv.K andtype(upv.K)'table'and upv.K.new then
- upv.K.new =function(..)
- if r['release_track_index']then
- function r:update(s, g)
- return ou(r, s, g)
- else
- end
- end
- end
- end)
- keybind.Name ='keybind'
- keybind.BackgroundColor3 = Color3.new(1,1,1)
- keybind.Position = UDim2.new(0.0393258408,0,0.441295534,0)
- keybind.Font = Enum.Font.SourceSans
- keybind.TextColor3 = Color3.new(1,1,1)
- close.Parent = main
- close.BackgroundColor3 = Color3.new(0,0,0)
- close.Position = UDim2.new(0.932584286,0,0,0)
- close.Font = Enum.Font.Arcade
- close.TextColor3 = Color3.new(1,0,0)
- close.TextStrokeTransparency =0.89999997615814
- close.MouseButton1Click:connect(function()
- end)
- notespeed.Name ='note speed'
- notespeed.BackgroundColor3 = Color3.new(0.301961,0.301961,0.301961)
- notespeed.BackgroundTransparency =0.80000001192093
- notespeed.Position = UDim2.new(0.528089881,0,0.315789461,0)
- notespeed.Font = Enum.Font.Highway
- notespeed.TextColor3 = Color3.new(0.666667,0,0)
- notespeed.TextStrokeTransparency =0.89999997615814
- notespeed.MouseButton1Down:connect(function()
- for i,v inpairs(getgc())do
- local u=debug.getupvalues(v)
- if u.B andtype(u.B)'table'and u.B.MOD_NORMAL then
- for i=1,400do
- if d then
- end
- break
- end
- end)
- comingsoon.Name ='coming soon'
- comingsoon.BackgroundColor3 = Color3.new(0.301961,0.301961,0.301961)
- comingsoon.BackgroundTransparency =0.80000001192093
- comingsoon.Position = UDim2.new(0.567415714,0,0.570850194,0)
- comingsoon.Font = Enum.Font.Highway
- comingsoon.TextColor3 = Color3.new(0,0,0)
- comingsoon.TextStrokeTransparency =0.89999997615814
- autoplayer2.Name ='auto player 2'
- autoplayer2.BackgroundColor3 = Color3.new(0.301961,0.301961,0.301961)
- autoplayer2.BackgroundTransparency =0.80000001192093
- autoplayer2.Position = UDim2.new(0.0140449423,0,0.574898779,0)
- autoplayer2.Font = Enum.Font.Highway
- autoplayer2.TextColor3 = Color3.new(0.666667,0,0)
- autoplayer2.TextStrokeTransparency =0.89999997615814
- autoplayer2.MouseButton1Down:connect(function()
- local enabled =false
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- local enabled =false
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- enabled =not enabled
- end
- localfunction ua(_game, slot, tracksystem)
- if slot ~= game_slot thenreturnend
- local parent_tracksystem_notes = tracksystem:get_notes()
- local itr_note = parent_tracksystem_notes:get(i)
- local itr_note_track = itr_note:get_track_index(i)
- local did_release, note_result = itr_note:test_release(_game)
- held[itr_note_track]=nil
- tracksystem:release_track_index(_game,itr_note_track)
- elseif enabled then
- local did_hit, note_result = itr_note:test_hit(_game)
- tracksystem:press_track_index(_game,itr_note_track)
- held[itr_note_track]=true
- spawn(function()
- tracksystem:release_track_index(_game,itr_note_track)
- end
- end
- end
- iftype(v)'function'then
- if upv.A andtype(upv.A)'table'and upv.A.new then
- upv.A.new =function(..)
- if r['release_track_index']then
- local ou = r.update
- ua(g, r._game_slot, r)
- end
- upv.A.new = o
- return r
- end
- end
- alternate.Parent = main
- alternate.BackgroundTransparency =9
- alternate.Position = UDim2.new(0.0337078646,0,0.720647812,0)
- alternate.Font = Enum.Font.SourceSans
- alternate.TextColor3 = Color3.new(1,1,1)
- version.Parent = main
- version.BackgroundTransparency =9
- version.Position = UDim2.new(0.0140449386,0,0.00404854305,0)
- version.Font = Enum.Font.SourceSans
- version.TextColor3 = Color3.new(1,0,0)
- function SCRIPT_ZQJW69_FAKESCRIPT()-- version.LocalScript
- getfenv().script = Instance.new('LocalScript', version)
- local top =255
- wait()
- script.Parent.TextColor3 = Color3.new(i/top,0/top,0/top)
- end
- script.Parent.TextColor3 = Color3.new(top/top,i/top,0/top)
- end
- script.Parent.TextColor3 = Color3.new(top/top,top/top,i/top)
- end
- script.Parent.TextColor3 = Color3.new(i/top,top/top,top/top)
- end
- script.Parent.TextColor3 = Color3.new(0/top,i/top,top/top)
- end
- script.Parent.TextColor3 = Color3.new(0/top,0/top,i/top)
- end
- coroutine.resume(coroutine.create(SCRIPT_ZQJW69_FAKESCRIPT))
RAW Paste Data